AoeStats
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Arena

508596990Analyzed
4v4 RM · 24d ago on Sep 23, 2026· 47m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
799
+7
🇨🇳 Huns · China
796
+7
🇯🇵 Spanish · Japan
774
+8
🇲🇽 Maya · Mexico
769
+8
vs
🇪🇸 Portuguese · Spain
657
-10
🇬🇧 Saxons · United Kingdom
583
-8
🇧🇷 Khmer · Brazil
578
-7
🇹🇷 Goths · Türkiye
476
-5
Player eAPM Actions Feudal Castle Imperial Opening
26 1,223 10:51 14:31 31:36 ⛏ Fast Castle
22 1,047 11:48 17:36 31:28 ⛏ Fast Castle
19 888 12:34 24:10 41:02 ⛏ Fast Castle
17 776 11:35 18:15 31:29 ⛏ Fast Castle
16 758 12:25 18:39 — ⛏ Fast Castle
14 639 12:06 25:44 30:44 ⛏ Fast Imperial
10 457 12:38 21:41 34:47 ⛏ Fast Castle
9 431 12:11 18:09 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,120 12,635 10,870 1,700 46,325 59,974
13,050 18,280 9,790 3,350 44,470 48,617
18,075 11,785 10,610 2,800 43,270 49,989
18,540 13,320 9,435 1,600 42,895 60,956
10,995 13,580 11,285 2,760 38,620 44,229
13,745 7,465 4,005 2,530 27,745 35,108
9,835 5,970 3,600 850 20,255 23,894
7,770 6,745 1,090 950 16,555 19,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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