AoeStats
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Golden Pit

514178564Analyzed
2v2 RM · 13d ago on Oct 17, 2026· 24m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1105
+14
🇦🇷 Franks · Argentina
993
+18
vs
🇧🇷 Varangians · Brazil
1050
-16
🇧🇷 Turks · Brazil
1046
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,432 9:21 22:45 — ⚔ M@A Rush
34 843 12:12 — — ⛏ Fast Castle
26 634 10:14 24:26 — ⚔ Scout Rush
18 454 12:03 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,505 4,164 1,325 100 12,094 12,476
5,000 3,920 300 580 9,800 12,000
5,190 3,245 250 100 8,785 10,268
4,310 3,388 150 305 8,153 9,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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