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513756608Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1733
+14
🇲🇽 Wu · Mexico
1715
+15
🇺🇸 Romans · United States
1671
+16
🇨🇳 Koreans · China
1645
+17
vs
🇺🇸 Burmese · United States
1799
-21
🇲🇽 Poles · Mexico
1745
-18
🇲🇽 Armenians · Mexico
1598
-12
🇨🇷 Portuguese · Costa Rica
1579
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,654 10:46 14:31 33:32 ⛏ Fast Castle
56 2,495 10:54 14:58 33:42 ⛏ Fast Castle
55 2,445 9:08 20:10 37:45 ⚔ M@A FC
55 2,465 10:21 14:46 41:15 ⛏ Fast Castle
49 2,165 8:48 19:24 32:49 ⚔ Archer Rush
49 2,205 10:02 13:41 36:24 ⛏ Fast Castle
44 1,976 9:39 23:57 — ⚔ M@A into Archers
39 1,719 10:26 14:32 30:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,290 20,580 11,840 4,140 52,850 60,464
19,750 24,245 7,550 1,265 52,810 55,831
21,875 18,986 6,120 3,010 49,991 55,537
21,950 20,515 5,110 2,025 49,600 52,869
16,860 19,385 11,690 1,600 49,535 56,942
12,775 19,405 13,630 2,800 48,610 53,669
18,435 12,495 10,930 1,120 42,980 44,904
14,400 10,811 2,995 1,885 30,091 32,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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