AoeStats
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Arabia

504284006Analyzed
2v2 RM · 2mo ago on Sep 4, 2026· 30m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
1032
+28
🇬🇧 Spanish · United Kingdom
970
+16
vs
🇩🇪 Byzantines · Germany
1005
-16
🇩🇪 Mongols · Germany
966
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,093 11:25 17:56 — ⛏ Fast Castle
24 715 11:33 26:28 —
19 586 11:12 15:49 — ⛏ Fast Castle
17 514 13:23 25:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,890 4,681 725 650 11,946 15,064
5,750 3,045 2,070 750 11,615 13,009
4,580 4,120 1,015 1,550 11,265 13,407
4,350 4,765 1,000 100 10,215 11,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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