AoeStats
← SulfuricHeart63

Arabia

508763152Analyzed
2v2 RM · 25d ago on Sep 23, 2026· 81m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
887
+16
🇺🇸 Italians · United States
868
+16
vs
🇺🇸 Saxons · United States
884
-16
🇺🇸 Varangians · United States
869
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 4,837 11:04 23:35 39:43 ⚔ Archers into Towers
25 2,035 10:32 19:50 — ⚔ Archer Rush
22 1,800 10:23 14:47 47:49 ⛏ Fast Castle
16 1,267 12:28 17:10 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,240 18,431 38,180 4,045 106,896 106,956
15,145 26,005 15,180 2,150 58,480 63,277
28,180 10,205 15,135 1,600 55,120 57,561
16,165 16,176 7,545 2,565 42,451 52,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.