AoeStats
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Baltic

511753802Analyzed
3v3 RM · 7d ago on Oct 6, 2026· 36m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1151
+12
🇨🇳 Vikings · China
1124
+13
🇩🇪 Teutons · Germany
981
+18
vs
🇹🇼 Berbers · Taiwan
1091
-16
🇹🇼 Varangians · Taiwan
1089
-16
🇹🇼 Spanish · Taiwan
960
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,697 11:38 19:07 — ⛏ Fish Boom FC
30 1,117 10:22 21:07 — ⛏ Fish Boom FC
29 1,083 11:51 17:55 — ⛏ Fast Castle
27 977 11:08 21:20 35:32 ⛏ Fish Boom into Fire Galleys FC
24 895 10:43 23:57 — ⛏ Fish Boom into Galleys FC
19 709 11:48 20:58 33:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,545 7,211 7,175 850 28,781 33,800
9,985 9,700 4,055 1,500 25,240 32,858
12,105 8,685 3,050 1,050 24,890 33,011
9,345 9,250 2,650 1,575 22,820 27,773
10,430 8,005 2,480 910 21,825 27,899
5,715 5,218 850 1,700 13,483 14,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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