AoeStats
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Arena

511749063Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 22m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1087
+14
🇨🇳 Teutons · China
1064
+15
🇨🇳 Franks · China
1035
+16
vs
🇹🇼 Mongols · Taiwan
1094
-17
🇹🇼 Jurchens · Taiwan
1092
-17
🇹🇼 Persians · Taiwan
952
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,041 11:00 15:29 — ⛏ Fast Castle
40 913 11:02 15:52 — ⛏ Fast Castle
34 769 10:33 15:13 — ⛏ Fast Castle
27 619 11:37 15:37 — ⛏ Fast Castle
26 589 10:33 16:02 — ⛏ Fast Castle
18 403 11:53 16:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,980 4,325 425 150 9,880 10,645
5,085 3,440 1,105 0 9,630 10,378
4,635 3,305 700 200 8,840 10,501
4,275 3,685 605 235 8,800 9,931
4,430 2,610 1,085 650 8,775 9,744
4,205 3,690 350 240 8,485 9,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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