AoeStats
← Majaji el de Talca

Black Forest

511199045Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1313
+15
🇺🇾 Varangians · Uruguay
1289
+16
🇨🇱 Khmer · Chile
1280
+17
🇵🇪 Hindustanis · Peru
1240
+18
vs
🇨🇱 Cumans · Chile
1345
-18
🇨🇱 Persians · Chile
1318
-17
🇨🇱 Byzantines · Chile
1294
-17
🇳🇿 Saracens · New Zealand
1230
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,861 9:44 23:25 36:58 ⚔ M@A FC
44 2,220 15:23 21:12 44:05 ⛏ Fast Castle
35 1,753 17:09 22:19 46:34 ⛏ Fast Castle
30 1,502 11:19 14:23 28:05 ⛏ Fast Castle
29 1,456 10:00 14:50 28:13 ⛏ Fast Castle
27 1,342 9:48 21:23 32:40 ⛏ Fast Castle
24 1,221 12:40 28:16 39:39 ⛏ Fast Castle
21 1,071 11:41 16:51 34:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,595 16,959 17,120 5,500 69,174 80,231
35,490 12,805 16,145 1,025 65,465 69,746
26,960 24,435 8,260 3,000 62,655 67,689
27,470 14,670 16,495 1,690 60,325 66,249
26,780 15,910 11,385 2,050 56,125 63,675
19,715 11,217 12,635 4,015 47,582 54,688
17,805 16,328 5,360 625 40,118 41,834
14,665 13,438 2,850 500 31,453 33,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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