AoeStats
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MegaRandom

514331297Analyzed
2v2 RM · 3d ago on Oct 17, 2026· 52m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burmese · Russia
742
+15
🇺🇾 Franks · Uruguay
654
+18
vs
🇹🇷 Persians · Türkiye
720
-17
🇹🇷 Huns · Türkiye
705
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,491 14:54 31:36 — ⚔ Skirmisher Rush
17 892 18:38 28:51 — ⚔ M@A Rush
16 821 14:54 27:01 41:02 ⚔ Archer Rush
16 811 17:05 28:23 51:51 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,805 12,655 8,040 1,900 34,400 37,754
11,090 10,475 5,250 1,150 27,965 30,307
12,495 10,450 3,715 980 27,640 33,039
12,280 8,765 2,425 115 23,585 28,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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