AoeStats
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Arabia

511687775Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 35m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1166
+10
🇲🇽 Lithuanians · Mexico
1044
+15
🇲🇽 Saxons · Mexico
1032
+15
vs
🇵🇪 Mongols · Peru
1030
-14
🇵🇪 Bulgarians · Peru
1020
-13
🇵🇪 Vietnamese · Peru
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,956 9:07 21:53 — ⚔ Scout Rush
44 1,565 10:21 24:52 — ⚔ Archer Rush
35 1,249 9:53 23:18 — ⚔ Scout Rush
28 985 10:46 — — ⚔ Drush into Skirms
28 979 9:42 21:53 — ⚔ Scout Rush
26 927 10:07 25:04 —

Resources

Player Food Wood Gold Stone Spent Collected
8,810 8,651 7,825 750 26,036 27,517
11,660 6,156 6,150 850 24,816 25,480
8,840 4,965 3,295 100 17,200 19,999
8,360 5,951 960 250 15,521 18,539
5,200 4,511 1,530 650 11,891 16,161
4,430 4,437 505 0 9,372 10,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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