AoeStats
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Arena

511809253Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 63m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
871
+13
🇨🇳 Burgundians · China
834
+14
🇨🇳 Bulgarians · China
808
+15
vs
🇿🇦 Khmer · South Africa
828
-15
🇪🇸 Franks · Spain
798
-14
🇺🇸 Celts · United States
776
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,449 10:35 16:24 30:20 ⛏ Fast Castle
36 2,297 9:14 18:20 32:11 ⛏ Fast Castle
25 1,615 11:36 21:24 35:14 ⛏ Fast Castle
23 1,458 11:47 17:02 43:08 ⛏ Fast Castle
12 784 10:10 18:37 31:55 ⛏ Fast Castle
11 680 13:45 18:55 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,630 42,270 23,550 7,070 100,520 107,458
40,310 25,930 19,425 1,550 87,215 107,061
39,120 10,765 29,165 2,050 81,100 88,045
31,330 13,870 22,770 2,950 70,920 86,089
12,780 11,820 5,130 2,160 31,890 34,241
12,265 8,425 1,485 850 23,025 28,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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