AoeStats
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African Clearing

510967251Analyzed
3v3 RM · 16h ago on Oct 3, 2026· 54m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1413
+11
🇨🇭 Franks · Switzerland
1393
+11
🇨🇭 Varangians · Switzerland
1380
+11
🇪🇬 Chinese · Egypt
1316
-12
🇪🇬 Mongols · Egypt
1314
-12
🇪🇬 Spanish · Egypt
1232
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 2,879 14:02 19:29 39:53 ⛏ Fast Castle
51 2,793 11:41 19:54 43:07 ⚔ Archer Rush
45 2,465 15:47 20:59 39:09 ⚔ FC into Scouts
39 2,157 12:41 23:27 43:50 ⚔ Scout Rush
28 1,535 12:37 19:02 — ⛏ Fish Boom FC
13 730 14:04 25:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,050 20,066 17,875 4,820 68,811 80,513
22,200 11,039 12,325 3,230 48,794 63,367
15,500 17,012 10,790 2,580 45,882 51,200
12,575 15,633 10,635 3,770 42,613 57,683
6,250 8,310 1,470 3,400 19,430 21,062
4,875 2,988 550 560 8,973 8,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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