AoeStats
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Black Forest

512497979Analyzed
2v2 RM · 8d ago on Oct 9, 2026· 61m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
849
+15
🇩🇪 Gurjaras · Germany
832
+16
vs
🇵🇱 Portuguese · Poland
834
-42
🇬🇷 Huns · Greece
828
-29
Player eAPM Actions Feudal Castle Imperial Opening
29 1,815 11:58 20:51 35:29 ⛏ Fast Castle
19 1,197 14:14 21:06 38:16 ⛏ Fast Castle
14 879 14:25 19:48 45:00 ⛏ Fast Castle
7 450 10:50 25:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,890 25,502 14,590 2,035 80,017 109,075
30,010 16,269 13,570 3,450 63,299 77,446
14,515 19,026 16,420 1,555 51,516 61,610
9,285 7,960 3,990 950 22,185 36,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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