AoeStats
← Frostfel

Black Forest

511888279Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 108m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
982
+12
🇲🇽 Vietnamese · Mexico
907
+15
🇨🇴 Bohemians · Colombia
871
+17
🇨🇴 Spanish · Colombia
846
+18
vs
🇺🇸 Dravidians · United States
908
-16
🇺🇸 Mongols · United States
896
-16
🇺🇸 Italians · United States
873
-15
🇺🇸 Khmer · United States
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 5,428 12:55 16:56 31:33 ⛏ Fast Castle
47 5,073 14:42 23:48 36:15 ⛏ Fast Castle
32 3,427 14:28 20:43 32:18 ⛏ Fast Castle
30 3,287 16:26 21:04 37:00 ⛏ Fast Castle
27 2,960 11:08 15:12 32:12 ⛏ Fast Castle
21 2,279 14:07 19:19 34:17 ⛏ Fast Castle
21 2,323 11:20 18:46 35:10 ⛏ Fast Castle
16 1,729 14:28 20:11 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,375 60,705 81,865 3,850 251,795 308,404
73,045 90,428 54,860 3,165 221,498 241,622
91,010 63,666 43,700 1,475 199,851 200,916
52,740 67,970 52,835 4,380 177,925 196,867
45,760 73,350 30,015 3,470 152,595 169,402
61,285 40,610 34,965 2,250 139,110 150,690
50,260 39,227 33,825 6,365 129,677 135,742
34,435 46,297 20,865 4,665 106,262 110,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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