AoeStats
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Arabia

515897848Analyzed
2v2 RM · 13d ago on Oct 24, 2026· 68m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1053
+18
🇺🇸 Bengalis · United States
1050
+18
vs
🇦🇺 Franks · Australia
1120
-18
🇦🇺 Hindustanis · Australia
1082
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,773 11:49 20:27 49:15 ⛏ Fast Castle
28 1,907 10:39 24:26 42:29 ⚔ Scouts into Archers
26 1,813 10:25 25:24 41:55 ⚔ M@A into Archers
15 1,064 10:22 21:09 39:27 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
44,195 37,609 13,020 2,010 96,834 103,124
36,520 13,429 20,155 2,940 73,044 75,216
31,110 19,708 15,850 5,500 72,168 80,133
27,805 11,001 25,885 1,855 66,546 67,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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