AoeStats
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Arabia

515807957Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 39m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1180
+11
🇪🇸 Vietnamese · Spain
1179
+11
vs
🇺🇸 Wei · United States
1067
-11
🇺🇸 Danes · United States
1066
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,611 10:00 22:53 — ⚔ Scout Rush
25 999 9:22 20:56 36:51 ⚔ Archers into Skirms
20 780 10:01 22:48 — ⚔ M@A Rush
19 774 9:56 22:29 36:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,065 10,993 6,655 790 31,503 36,984
10,365 10,933 5,420 850 27,568 31,586
8,200 8,240 5,885 755 23,080 25,913
10,595 6,308 3,095 160 20,158 25,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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