AoeStats
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Arabia

515406716Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 37m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1033
+13
🇺🇸 Italians · United States
1001
+14
vs
🇦🇷 Cumans · Argentina
971
-14
🇺🇸 Armenians · United States
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,267 9:06 21:14 — ⚔ Archer Rush
29 1,109 11:31 25:57 — ⚔ M@A into Skirms
19 720 10:14 25:53 36:10 ⚔ Archer Rush
9 341 11:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,000 8,546 4,385 1,500 24,431 28,252
11,820 10,431 1,190 875 24,316 25,496
9,870 6,178 4,305 750 21,103 24,179
2,475 1,748 445 780 5,448 5,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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