AoeStats
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Golden Pit

514229616Analyzed
2v2 RM · 20d ago on Oct 17, 2026· 26m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burmese · Australia
1062
+13
🇨🇳 Franks · China
1022
+14
vs
🇺🇸 Lithuanians · United States
1021
-15
🇺🇸 Italians · United States
954
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 798 9:40 24:25 — ⚔ Archers into Scouts
29 773 11:46 21:28 — ⚔ M@A FC into Skirms
26 696 11:06 20:21 — ⛏ Fast Castle
20 537 9:45 21:40 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,030 4,627 1,600 210 12,467 14,362
5,380 3,750 1,050 200 10,380 10,743
5,295 3,128 1,070 210 9,703 10,168
3,920 3,187 795 100 8,002 9,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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