AoeStats
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Arabia

514222912Analyzed
2v2 RM · 20d ago on Oct 17, 2026· 37m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Franks · Ecuador
1028
+14
🇪🇨 Ethiopians · Ecuador
1028
+14
vs
🇺🇸 Danes · United States
1025
-15
🇺🇸 Burmese · United States
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,547 9:17 23:56 — ⚔ Scout Rush
28 1,020 10:04 23:52 — ⚔ M@A into Archers into Skirms
22 824 10:19 21:08 — ⚔ M@A FC
22 833 9:20 22:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,305 7,915 4,945 1,500 23,665 26,396
9,365 7,310 2,390 160 19,225 21,061
5,800 6,850 3,615 260 16,525 22,260
6,590 6,709 1,820 225 15,344 18,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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