AoeStats
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MegaRandom

511400422Analyzed
4v4 RM · 8d ago on Oct 4, 2026· 34m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1532
+6
🇨🇱 Lithuanians · Chile
1219
+17
🇦🇷 Mongols · Argentina
1218
+17
🇧🇷 Vietnamese · Brazil
1031
+24
vs
1266
-17
🇬🇧 Persians · United Kingdom
1265
-17
1246
-16
🇬🇧 Magyars · United Kingdom
1212
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,965 10:31 16:22 33:49 ⛏ Fish Boom FC
51 1,759 11:45 20:48 — ⛏ Fish Boom into Galleys FC
42 1,442 9:52 19:51 — ⛏ Fish Boom into Galleys FC
36 1,262 10:34 25:11 — ⛏ Fish Boom
30 1,047 10:46 16:00 34:11 ⛏ Fish Boom FC
28 959 10:40 23:42 34:41 ◆ Galleys FC
26 891 11:23 19:41 — ⛏ Fish Boom FC
12 433 12:12 23:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,500 11,287 8,385 1,600 36,772 43,523
9,945 14,036 3,305 415 27,701 30,350
10,945 8,950 5,045 1,050 25,990 27,971
10,295 11,074 3,140 750 25,259 27,374
8,405 9,881 2,505 1,415 22,206 25,071
8,395 9,356 2,820 850 21,421 22,281
5,575 4,659 700 2,135 13,069 15,753
4,660 4,779 775 995 11,209 11,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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