AoeStats
← GonzaloMig

Baltic

511359328Analyzed
4v4 RM · 8d ago on Oct 4, 2026· 96m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Varangians · Romania
1311
+14
🇪🇸 Slavs · Spain
1292
+15
🇨🇳 Vikings · China
1265
+16
🇷🇴 Britons · Romania
1181
+19
vs
🇦🇷 Italians · Argentina
1323
-19
🇳🇴 Huns · Norway
1296
-17
🇦🇷 Mongols · Argentina
1233
-15
🇩🇪 Magyars · Germany
1197
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 3,753 11:11 20:02 32:44 ⛏ Fish Boom into Galleys FC
38 3,641 10:18 19:13 34:00 ⛏ Fish Boom FC
38 3,621 10:53 16:17 39:17 ⛏ Fast Castle
38 3,673 13:05 17:36 41:38 ⛏ Fish Boom FC into Fire Galleys
36 3,444 10:47 24:34 42:00 ⛏ Fish Boom into Fire Galleys FC
27 2,615 11:46 20:20 35:18 ⛏ Fish Boom into Galleys FC
25 2,432 10:18 18:56 34:28 ⚔ Archer Rush
20 1,949 11:31 17:44 33:00 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
62,115 51,105 43,475 5,425 162,120 194,500
82,340 49,625 21,230 5,400 158,595 169,331
52,745 46,590 47,840 5,100 152,275 158,696
53,960 63,953 25,350 4,535 147,798 167,656
60,910 52,746 29,795 3,410 146,861 160,390
53,050 44,272 20,410 4,920 122,652 131,909
43,815 44,420 22,540 3,625 114,400 132,955
36,955 39,873 8,650 2,920 88,398 90,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.