AoeStats
← GonzaloMig

African Clearing

511182663Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 22m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
1338
+13
🇧🇷 Huns · Brazil
1298
+15
🇧🇷 Burmese · Brazil
1249
+17
🇧🇷 Vietnamese · Brazil
1015
+26
vs
🇺🇸 Muisca · United States
1294
-19
🇦🇷 Mongols · Argentina
1272
-18
🇵🇪 Italians · Peru
1258
-18
🇧🇷 Vietnamese · Brazil
1217
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 757 13:15 19:53 — ⛏ Fast Castle
28 637 14:37 18:27 — ⛏ Fast Castle
27 611 15:54 20:14 — ⚔ FC into Towers
27 621 11:40 — — ⚔ Archer Rush
25 556 13:40 — — ⚔ M@A FC
24 535 15:04 18:59 — ⛏ Fast Castle
15 344 12:56 — —
12 273 12:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,900 2,650 615 100 8,265 8,372
4,790 1,925 980 100 7,795 7,365
3,605 2,871 1,020 100 7,596 7,987
3,700 2,248 750 750 7,448 6,664
3,300 1,473 450 750 5,973 6,288
3,550 1,623 250 350 5,773 6,107
1,900 1,250 0 100 3,250 3,441
1,850 889 50 100 2,889 3,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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