AoeStats
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Arena

513860924Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 54m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1491
+13
🇩🇪 Romans · Germany
1486
+14
🇹🇼 Bulgarians · Taiwan
1448
+15
🇹🇼 Varangians · Taiwan
1264
+22
vs
🇸🇰 Ethiopians · Slovakia
1477
-18
🇬🇧 Wu · United Kingdom
1474
-18
🇪🇸 Italians · Spain
1400
-15
🇹🇼 Cumans · Taiwan
1355
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,588 11:13 15:17 30:33 ⛏ Fast Castle
47 2,568 10:14 13:54 27:39 ⛏ Fast Castle
41 2,226 11:24 16:15 37:32 ⛏ Fast Castle
36 1,971 10:20 14:13 27:16 ⛏ Fast Castle
35 1,915 10:57 15:03 32:07 ⛏ Fast Castle
34 1,838 10:11 13:45 27:02 ⛏ Fast Castle
29 1,605 10:17 14:04 28:42 ⛏ Fast Castle
18 1,006 9:39 23:17 29:31 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,370 46,400 16,510 950 105,230 106,023
46,115 39,615 14,360 4,135 104,225 113,130
24,025 40,875 25,390 4,220 94,510 110,320
42,310 24,120 15,055 2,725 84,210 96,055
31,320 26,540 13,405 2,530 73,795 77,271
22,305 23,595 21,380 2,050 69,330 84,504
27,245 27,605 9,585 2,070 66,505 71,468
24,685 17,835 12,985 2,800 58,305 67,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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