AoeStats
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Nomad

513713306Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 66m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1587
+13
🇦🇷 Mapuche · Argentina
1569
+14
🇪🇨 Danes · Ecuador
1566
+14
🇬🇧 Dravidians · United Kingdom
1455
+19
vs
🇫🇷 Mongols · France
1548
-16
🇵🇰 Turks · Pakistan
1542
-16
🇨🇳 Italians · China
1503
-14
🇩🇪 Tupi · Germany
1500
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,581 14:18 19:38 49:55 ⛏ Fish Boom FC
48 3,189 15:35 19:26 41:55 ⛏ Fish Boom FC
47 3,131 12:42 16:39 47:11 ⛏ Fish Boom FC
43 2,813 13:11 17:58 32:58 ⛏ Fish Boom FC into Galleys
37 2,473 13:10 16:48 26:52 ⛏ Fish Boom FC
36 2,368 14:32 19:18 41:21 ⛏ Fish Boom FC into Galleys
32 2,106 13:59 18:11 36:27 ⛏ Fish Boom FC
28 1,838 14:04 19:29 35:56 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
45,675 27,915 22,515 950 97,055 105,695
25,890 35,203 18,365 4,835 84,293 99,243
19,370 36,098 21,635 3,110 80,213 89,303
32,980 24,575 15,675 5,605 78,835 80,764
31,000 26,995 14,730 3,855 76,580 83,234
22,465 24,632 20,775 2,450 70,322 95,558
17,525 27,756 15,305 3,000 63,586 68,578
22,475 15,235 14,045 3,550 55,305 58,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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