AoeStats
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Arena

513708050Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 53m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1490
+14
🇨🇳 Cumans · China
1425
+16
🇨🇳 Saxons · China
1378
+22
🇨🇳 Italians · China
1364
+19
vs
🇬🇧 Persians · United Kingdom
1474
-19
🇨🇦 Byzantines · Canada
1461
-18
🇦🇷 Bohemians · Argentina
1396
-15
🇺🇸 Vietnamese · United States
1383
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 3,969 10:35 14:41 29:12 ⛏ Fast Castle
53 2,855 8:03 19:45 33:36 ⛏ Fast Castle
51 2,732 10:58 14:47 27:22 ⛏ Fast Castle
39 2,078 10:01 14:07 37:01 ⛏ Fast Castle
39 2,086 10:06 14:05 27:41 ⛏ Fast Castle
35 1,885 10:54 14:59 29:48 ⛏ Fast Castle
29 1,587 9:54 13:46 24:53 ⛏ Fast Castle
22 1,176 10:51 15:06 23:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,405 30,600 18,585 4,325 95,915 104,317
43,775 23,135 19,715 5,005 91,630 97,142
38,850 22,400 20,885 3,030 85,165 97,901
22,060 28,490 15,810 3,665 70,025 76,906
28,030 19,535 10,960 1,895 60,420 76,014
23,255 21,056 8,345 1,645 54,301 57,646
17,170 19,360 5,355 2,180 44,065 50,514
16,605 15,320 3,400 1,675 37,000 41,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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