AoeStats
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Arena

513629317Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1687
+9
🇹🇼 Danes · Taiwan
1607
+12
🇮🇳 Bengalis · India
1493
+17
🇹🇼 Britons · Taiwan
1420
+20
vs
🇦🇷 Slavs · Argentina
1565
-16
🇦🇷 Britons · Argentina
1526
-15
🇹🇼 Dravidians · Taiwan
1497
-14
🇬🇧 Persians · United Kingdom
1472
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,193 10:49 14:27 30:42 ⛏ Fast Castle
47 2,138 10:48 14:26 26:46 ⛏ Fast Castle
47 2,156 10:46 14:24 28:36 ⛏ Fast Castle
46 2,096 10:56 14:50 28:12 ⛏ Fast Castle
41 1,843 12:00 16:13 33:04 ⛏ Fast Castle
40 1,831 10:30 14:30 27:40 ⛏ Fast Castle
32 1,440 10:13 14:42 — ⛏ Fast Castle
32 1,435 10:02 14:44 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,575 34,695 22,185 950 82,405 92,872
38,770 23,123 16,375 1,600 79,868 83,620
26,080 17,031 17,170 8,095 68,376 77,717
22,415 27,165 12,785 5,560 67,925 73,001
23,210 17,610 12,440 4,385 57,645 70,284
13,825 20,225 16,785 5,480 56,315 59,372
18,855 15,040 8,355 1,250 43,500 50,580
11,740 8,760 3,010 500 24,010 25,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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