AoeStats
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African Clearing

513383772Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 66m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1504
+16
🇧🇪 Ethiopians · Belgium
1485
+17
🇨🇳 Spanish · China
1462
+18
🇹🇼 Varangians · Taiwan
1440
+20
vs
🇪🇸 Huns · Spain
1525
-18
🇹🇷 Burmese · Türkiye
1515
-18
🇦🇺 Chinese · Australia
1514
-18
🇬🇧 Koreans · United Kingdom
1486
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,921 13:07 16:48 38:24 ⛏ Fast Castle
44 2,914 14:28 21:38 56:51 ⛏ Fast Castle
39 2,605 12:09 20:58 37:30 ⚔ Archer Rush
37 2,475 11:57 15:54 30:59 ⛏ Fast Castle
34 2,243 13:26 17:57 39:28 ⛏ Fast Castle
32 2,156 13:16 19:16 47:19 ⚔ FC into Skirms
28 1,888 12:22 22:08 37:29 ⚔ Scout Rush
27 1,765 12:23 18:06 35:05 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
43,850 26,031 18,640 5,310 93,831 96,276
24,355 34,267 23,680 9,075 91,377 103,775
16,225 32,722 23,480 3,145 75,572 79,790
17,810 31,382 22,155 2,650 73,997 85,119
30,845 18,333 16,270 4,635 70,083 83,789
27,430 18,270 12,540 4,800 63,040 66,731
26,010 16,849 10,320 2,285 55,464 57,397
20,475 23,407 5,720 2,470 52,072 58,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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