AoeStats
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MegaRandom

513370753Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 42m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1570
+14
🇨🇳 Shu · China
1533
+16
🇵🇰 Bohemians · Pakistan
1533
+16
🇨🇳 Britons · China
1496
+18
vs
🇹🇷 Ethiopians · Türkiye
1546
-17
🇲🇴 Saracens · Macao SAR China
1536
-16
🇹🇼 Muisca · Taiwan
1535
-16
🇬🇧 Portuguese · United Kingdom
1501
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,011 10:33 14:27 — ⚔ FC into Towers
39 1,669 10:34 14:30 40:41 ⚔ FC into Archers
36 1,517 11:10 15:10 — ⚔ Fish Boom FC into Archers
32 1,361 10:12 13:45 38:50 ⛏ Fast Castle
31 1,300 10:21 31:38 — ⚔ Skirms into Scouts
31 1,323 9:24 21:58 — ⚔ Archers into Towers
27 1,150 9:25 — — ⚔ Archers into Skirms
23 1,000 10:20 18:07 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,645 21,631 6,210 1,930 52,416 54,667
12,810 14,215 6,560 500 34,085 38,128
8,490 14,046 5,000 1,600 29,136 31,857
8,175 12,456 3,770 1,535 25,936 28,809
d
10,210 8,484 1,470 425 20,589 21,491
4,000 6,725 1,805 1,200 13,730 13,968
4,775 5,074 1,515 560 11,924 11,721
3,950 5,396 905 425 10,676 10,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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