AoeStats
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Baltic

511391997Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 66m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Khmer · Venezuela
854
+15
🇺🇸 Vikings · United States
783
+18
vs
🇲🇽 Romans · Mexico
866
-18
🇲🇽 Franks · Mexico
798
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,073 9:24 21:05 33:06 ⛏ Fast Castle
18 1,219 11:01 27:40 46:07
13 833 10:55 22:21 36:03 ⛏ Fast Castle
13 864 11:25 19:21 31:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,440 25,920 14,645 1,935 81,940 94,878
35,570 12,560 14,995 2,620 65,745 90,578
29,555 16,945 17,960 1,215 65,675 66,610
22,685 20,697 11,750 3,585 58,717 63,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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