AoeStats
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Arena

515319802Analyzed
3v3 RM · 13d ago on Oct 21, 2026· 60m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1015
+17
🇮🇹 Byzantines · Italy
999
+17
🇮🇹 Saxons · Italy
960
+18
vs
🇦🇷 Celts · Argentina
1040
-18
🇦🇷 Spanish · Argentina
1036
-18
🇦🇷 Cumans · Argentina
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,360 10:01 13:27 36:36 ⛏ Fast Castle
35 2,131 10:43 14:41 41:38 ⛏ Fast Castle
35 2,152 10:06 15:40 43:08 ⛏ Fast Castle
32 1,964 9:29 24:56 47:53 ⛏ Fast Castle
23 1,375 12:07 18:42 42:03 ⛏ Fast Castle
18 1,117 11:22 15:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,750 31,835 13,250 1,805 80,640 81,387
28,385 19,080 9,835 2,900 60,200 65,041
26,430 9,310 19,415 2,150 57,305 73,689
18,825 19,715 15,045 2,525 56,110 75,025
20,795 13,050 14,640 3,350 51,835 61,574
25,975 11,650 11,080 2,150 50,855 59,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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