AoeStats
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Arabia

513635768Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 47m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1003
+12
🇧🇷 Vietnamese · Brazil
998
+13
vs
🇨🇳 Persians · China
943
-13
🇲🇽 Danes · Mexico
916
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,900 10:19 20:12 36:39
40 1,899 9:35 20:24 36:17 ⚔ Scout Rush
37 1,762 8:58 25:31 42:37 ⚔ Archer Rush
15 700 11:37 37:45 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,705 15,104 10,665 1,600 57,074 60,638
12,950 13,142 8,235 1,600 35,927 40,295
14,590 13,178 4,505 2,150 34,423 36,406
12,470 5,035 3,920 200 21,625 23,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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