AoeStats
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Arena

513623912Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 37m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Italians · Cyprus
1087
+13
🇦🇷 Aztecs · Argentina
1059
+15
vs
🇹🇼 Britons · Taiwan
1033
-14
🇧🇷 Romans · Brazil
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,529 10:43 16:24 30:26 ⛏ Fast Castle
32 1,186 11:00 14:45 31:37 ⛏ Fast Castle
30 1,113 9:37 15:30 29:01 ⛏ Fast Castle
24 894 11:52 16:18 25:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,540 8,155 7,665 1,500 33,860 36,634
14,345 11,125 5,435 2,150 33,055 35,944
14,490 9,490 3,975 1,110 29,065 41,999
12,050 8,815 6,955 750 28,570 32,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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