AoeStats
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Arena

512600141Analyzed
2v2 RM · 11d ago on Oct 10, 2026· 40m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1051
+15
🇫🇷 Bulgarians · France
988
+18
vs
🇹🇼 Bohemians · Taiwan
1035
-17
🇧🇷 Persians · Brazil
1029
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,382 10:19 14:03 32:32 ⛏ Fast Castle
31 1,227 10:47 14:55 33:55 ⛏ Fast Castle
24 957 10:38 14:17 30:14 ⛏ Fast Castle
16 649 10:26 17:16 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,700 11,060 12,155 1,500 48,415 50,421
14,140 16,745 4,850 2,350 38,085 45,152
16,165 10,545 6,040 1,830 34,580 38,388
13,510 11,285 6,600 2,405 33,800 41,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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