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Arabia

510340619Analyzed
2v2 RM · 19d ago on Sep 30, 2026· 12m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1226
+14
🇩🇪 Maya · Germany
1170
+16
vs
🇫🇷 Bulgarians · France
1194
-16
🇫🇷 Vikings · France
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 570 8:05 — — ⚔ Scout Rush
43 522 9:17 — — ⚔ Archer Rush
28 341 10:55 — —
21 253 10:43 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,045 1,391 95 0 3,531 3,386
1,775 1,320 130 0 3,225 3,334
2,035 950 180 0 3,165 3,614
1,750 959 50 0 2,759 2,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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