AoeStats
← [HILLER♔]marsin01

Oasis

515492617Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 16m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1095
+13
🇹🇼 Britons · Taiwan
1093
+13
🇦🇷 Portuguese · Argentina
1073
+14
🇮🇳 Byzantines · India
1024
+15
vs
🇫🇷 Byzantines · France
1073
-16
🇹🇼 Varangians · Taiwan
1025
-14
🇨🇿 Bohemians · Czechia
1014
-13
🇨🇳 Portuguese · China
984
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 870 9:02 — — ⚔ Archer Rush
38 622 9:16 — — ⚔ M@A into Archers
31 516 11:38 15:48 — ⛏ Fast Castle
30 501 12:22 — — ⛏ Fast Castle
26 429 10:40 — —
24 400 9:22 — —
20 335 15:05 — —
16 265 10:52 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,625 1,970 200 200 5,995 6,451
2,570 2,248 880 0 5,698 6,176
2,875 2,031 715 0 5,621 5,948
2,875 1,765 270 0 4,910 6,523
2,575 1,984 250 0 4,809 5,291
2,525 1,280 50 250 4,105 4,867
2,285 1,760 50 0 4,095 5,077
2,100 1,502 50 0 3,652 4,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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