AoeStats
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Black Forest

511122118Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 69m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
678
+8
🇦🇷 Turks · Argentina
538
+13
🇫🇷 Persians · France
385
+18
🇨🇳 Byzantines · China
478
-14
🇮🇳 Portuguese · India
474
-13
🇪🇸 Burgundians · Spain
453
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,697 10:56 20:35 44:29 ⛏ Fast Castle
16 1,123 13:23 31:19 43:23 ⛏ Fast Castle
16 1,114 17:21 24:24 36:09 ⛏ Fast Castle
14 979 13:21 23:23 39:39 ⛏ Fast Castle
9 633 14:32 29:05 49:27 ⛏ Fast Castle
8 528 19:11 28:17 46:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,690 31,203 21,835 5,455 85,183 111,856
26,595 22,266 27,100 2,560 78,521 109,387
30,895 14,085 27,415 4,150 76,545 83,936
23,270 17,679 22,350 3,150 66,449 79,674
29,400 11,974 18,170 3,250 62,794 78,609
13,905 13,364 12,125 2,800 42,194 52,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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