AoeStats
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Arena

511104972Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 64m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
653
+12
🇸🇪 Varangians · Sweden
621
+13
🇮🇳 Portuguese · India
471
+20
🇵🇱 Poles · Poland
429
+22
🇹🇷 Khmer · Türkiye
608
-19
🇸🇪 Turks · Sweden
573
-17
🇧🇷 Teutons · Brazil
530
-16
🇺🇸 Huns · United States
521
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,209 13:51 23:56 37:10 ⛏ Fast Castle
18 1,138 14:05 24:44 31:16
15 988 12:00 27:22 39:53 ⛏ Fast Castle
14 931 8:23 23:07 33:51 ⛏ Fast Castle
12 755 11:53 22:15 36:37 ⛏ Fast Castle
12 772 12:22 20:33 32:43 ⛏ Fast Castle
10 635 13:45 20:04 27:45 ◆ FC into Fast Imp
8 495 10:48 23:01 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,455 34,315 21,205 4,185 84,160 108,143
26,045 9,780 23,195 4,650 63,670 73,403
22,955 17,530 14,865 4,975 60,325 67,157
24,455 17,685 13,610 2,250 58,000 71,030
19,645 14,560 15,335 2,350 51,890 70,007
22,245 7,945 13,240 2,175 45,605 55,161
16,540 5,258 13,975 850 36,623 39,026
6,140 4,227 2,455 1,430 14,252 19,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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