AoeStats
← Supiluliuma

Black Forest

510790115Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 59m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
793
+14
🇹🇷 Khitans · Türkiye
761
+15
🇦🇷 Khmer · Argentina
771
-16
🇨🇿 Saracens · Czechia
703
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,742 12:45 20:58 30:31 ⛏ Fast Castle
21 1,257 10:34 18:29 29:24 ⛏ Fast Castle
21 1,270 12:04 19:20 28:44 ⛏ Fast Castle
17 985 13:25 24:23 38:22 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,660 51,428 22,525 3,400 94,013 108,283
39,335 12,913 16,700 4,305 73,253 82,082
18,080 23,915 25,510 2,870 70,375 88,772
19,685 24,162 20,910 2,700 67,457 88,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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