AoeStats
← BurakHAN

Black Forest

511384085Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1066
+17
🇫🇷 Lithuanians · France
1012
+19
🇫🇷 Britons · France
960
+21
🇦🇷 Turks · Argentina
928
+23
vs
🇹🇷 Hindustanis · Türkiye
1123
-21
🇹🇷 Italians · Türkiye
1094
-21
🇹🇷 Bohemians · Türkiye
1055
-19
🇹🇷 Persians · Türkiye
1044
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,193 13:22 21:39 33:26 ⛏ Fast Castle
34 1,666 11:05 17:20 33:32 ⛏ Fast Castle
23 1,134 13:12 21:09 36:54 ⛏ Fast Castle
23 1,126 16:12 20:31 34:40 ⛏ Fast Castle
22 1,052 13:30 18:42 33:08 ⛏ Fast Castle
19 926 11:21 19:33 36:04 ⛏ Fast Castle
17 805 11:11 18:00 32:36 ⛏ Fast Castle
16 781 10:29 15:02 27:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,230 27,590 15,620 5,015 72,455 80,776
24,550 27,524 12,650 2,775 67,499 90,253
26,580 12,980 16,200 2,250 58,010 84,884
19,580 22,070 11,850 3,825 57,325 73,800
25,225 14,545 14,745 2,800 57,315 66,857
19,105 21,085 11,960 3,550 55,700 75,845
19,665 22,350 8,180 2,460 52,655 65,048
15,520 19,837 10,900 1,885 48,142 61,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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