AoeStats
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MegaRandom

517240870Analyzed
3v3 RM · 8d ago on Oct 29, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1379
+11
🇵🇱 Mongols · Poland
1363
+12
🇵🇱 Vietnamese · Poland
1354
+12
vs
🇩🇪 Ethiopians · Germany
1327
-13
🇩🇪 Burgundians · Germany
1291
-13
🇩🇪 Franks · Germany
1189
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 1,992 9:16 18:56 36:05 ⛏ Fast Castle
33 1,535 10:02 20:16 35:48 ⚔ Archer Rush
32 1,514 11:03 16:16 34:54 ⛏ Fast Castle
32 1,522 10:08 23:23 38:33 ⚔ Archer Rush
31 1,463 9:46 21:39 36:20 ⚔ Scout Rush
20 946 10:27 14:28 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,450 17,183 11,405 5,795 50,833 55,185
24,520 13,648 9,915 850 48,933 51,299
18,970 18,898 6,300 2,460 46,628 56,862
16,240 17,118 9,135 3,210 45,703 54,540
16,550 11,925 7,135 1,725 37,335 53,367
12,680 12,985 7,035 1,500 34,200 43,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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