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Oasis

516334535Analyzed
3v3 RM · 9d ago on Oct 25, 2026· 32m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1342
+12
🇩🇪 Burgundians · Germany
1295
+14
🇩🇪 Franks · Germany
1164
+19
vs
🇳🇴 Italians · Norway
1253
-15
🇳🇴 Persians · Norway
1246
-15
🇳🇴 Vikings · Norway
1239
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,723 8:49 19:48 — ⚔ Scout Rush
45 1,456 9:01 24:04 — ⚔ Archer Rush
38 1,208 9:57 20:14 — ⚔ Drush FC
27 864 11:37 15:50 29:51 ⛏ Fast Castle
26 827 9:49 18:26 — ⚔ Archers into Skirms
24 766 10:14 14:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,230 8,670 4,810 400 28,110 34,852
9,595 8,330 1,945 205 20,075 22,469
9,580 6,249 4,020 100 19,949 21,934
5,945 7,345 4,515 100 17,905 18,839
8,530 5,098 1,165 1,625 16,418 17,359
5,325 4,176 1,315 875 11,691 13,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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