AoeStats
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MegaRandom

514856330Analyzed
2v2 RM · 13h ago on Oct 19, 2026· 43m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1345
+16
🇫🇷 Khmer · France
1257
+19
vs
🇩🇪 Ethiopians · Germany
1377
-19
🇩🇪 Burgundians · Germany
1298
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,098 9:23 21:18 38:25
34 1,486 8:12 22:04 37:25 ⚔ Scout Rush
32 1,412 11:03 16:33 41:00 ⛏ Fish Boom FC
29 1,283 9:06 22:33 40:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,775 12,166 7,800 3,550 44,291 46,557
14,530 13,200 10,080 3,675 41,485 50,010
18,490 9,551 9,035 1,885 38,961 40,986
12,600 11,595 6,885 2,900 33,980 37,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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