AoeStats
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Arena

509407827Analyzed
4v4 RM · 25d ago on Sep 26, 2026· 39m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
938
+46
🇦🇷 Spanish · Argentina
934
+16
🇨🇳 Mongols · China
912
+17
🇨🇱 Britons · Chile
910
+17
vs
🇲🇽 Lithuanians · Mexico
1184
-26
🇩🇪 Cumans · Germany
1087
-22
🇩🇪 Franks · Germany
839
-13
🇲🇽 Bohemians · Mexico
614
-5
Player eAPM Actions Feudal Castle Imperial Opening
27 1,054 9:51 14:57 32:32 ⛏ Fast Castle
27 1,057 8:58 22:42 30:40 ⛏ Fast Castle
26 1,039 10:50 17:17 33:25 ⛏ Fast Castle
23 918 10:33 15:45 29:49 ⛏ Fast Castle
23 892 12:05 17:42 29:55 ⛏ Fast Castle
20 779 9:59 21:19 37:07 ⛏ Fast Castle
18 693 10:20 16:23 34:03 ⛏ Fast Castle
16 618 13:25 19:19 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,720 11,980 8,325 3,000 51,025 56,042
20,415 14,180 7,770 850 43,215 46,251
16,715 10,240 3,375 1,500 31,830 36,924
8,550 9,995 7,535 750 26,830 30,076
10,970 9,825 3,600 925 25,320 30,602
9,545 9,275 5,100 1,290 25,210 29,418
11,540 6,750 5,695 850 24,835 29,485
9,840 4,330 4,555 1,420 20,145 20,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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