AoeStats
← SimonPP95

Nomad

514527633Analyzed
3v3 RM · 18d ago on Oct 18, 2026· 57m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1267
+4
🇭🇰 Spanish · Hong Kong SAR China
1045
+11
🇧🇪 Celts · Belgium
803
+19
vs
🇧🇾 Magyars · Belarus
949
-13
🇩🇪 Bulgarians · Germany
925
-11
🇮🇱 Vikings · Israel
892
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,910 15:00 22:41 36:55 ⛏ Fast Castle
26 1,470 14:49 23:12 45:45 ⚔ Fish Boom into Towers into Archers
24 1,357 17:40 22:15 53:31 ⛏ Fish Boom FC
18 1,044 16:27 23:13 50:12 ⚔ Fish Boom into Drush into Fire Galleys FC
15 851 18:03 28:17 — ⚔ Fish Boom into M@A into Skirms
14 783 15:05 21:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,945 16,425 11,040 2,350 50,760 71,516
13,655 12,533 8,395 1,900 36,483 40,893
15,485 9,805 4,020 1,800 31,110 34,377
11,720 8,613 3,500 4,560 28,393 30,514
11,900 7,376 3,925 1,435 24,636 25,666
6,985 4,469 1,770 850 14,074 16,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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