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515522239Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 56m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1157
+16
🇩🇪 Italians · Germany
1120
+18
🇩🇪 Turks · Germany
1084
+19
vs
🇵🇱 Celts · Poland
1166
-18
🇵🇱 Saxons · Poland
1165
-18
🇵🇱 Malians · Poland
1136
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,013 10:13 19:41 38:20 ⚔ M@A FC
32 1,807 10:21 15:52 51:35 ⛏ Fast Castle
31 1,753 10:25 20:06 43:47 ⚔ Scout Rush
29 1,624 10:53 15:28 36:43 ⛏ Fast Castle
23 1,318 10:54 18:16 54:47 ⚔ FC into Skirms
15 834 11:33 15:25 51:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,060 18,605 13,000 4,200 58,865 81,933
25,970 17,185 10,935 2,300 56,390 67,390
21,130 15,670 5,565 3,400 45,765 59,476
15,025 16,155 7,385 3,070 41,635 43,371
14,660 13,395 7,655 2,680 38,390 42,294
10,595 7,370 5,355 750 24,070 31,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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