AoeStats
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Black Forest

515313103Analyzed
3v3 RM · 16d ago on Oct 21, 2026· 40m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
1164
+16
🇨🇿 Teutons · Czechia
1127
+17
🇺🇸 Berbers · United States
1115
+19
vs
🇵🇱 Mongols · Poland
1171
-18
🇵🇱 Khmer · Poland
1170
-18
🇵🇱 Malians · Poland
1138
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,380 12:52 17:13 — ⛏ Fast Castle
31 1,246 11:50 17:00 32:40 ⛏ Fish Boom FC
29 1,160 13:52 22:09 38:00 ⚔ Archer Rush
28 1,146 12:40 19:03 27:36 ⛏ Fish Boom FC
20 820 12:36 19:38 38:24 ⛏ Fish Boom FC
14 570 13:37 17:53 32:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,105 21,259 12,550 1,860 56,774 64,941
18,035 20,695 8,415 2,090 49,235 54,124
16,500 11,660 4,115 1,500 33,775 36,515
13,175 15,263 3,875 1,140 33,453 44,232
11,995 9,449 4,755 1,610 27,809 30,516
9,400 10,643 3,330 1,990 25,363 33,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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