AoeStats
← Hans-Joachim

Black Forest

514331682Analyzed
2v2 RM · 20d ago on Oct 17, 2026· 41m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1027
+14
🇩🇪 Danes · Germany
1025
+14
vs
🇩🇪 Franks · Germany
1064
-17
🇩🇪 Britons · Germany
911
-31
Player eAPM Actions Feudal Castle Imperial Opening
20 828 12:33 17:33 32:49 ⛏ Fast Castle
17 698 14:31 17:59 33:37 ⛏ Fast Castle
12 521 14:53 23:29 — ⛏ Fast Castle
10 407 14:23 19:33 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,345 14,097 9,565 2,320 48,327 59,920
13,830 8,692 6,730 2,875 32,127 38,631
10,015 8,296 3,730 1,450 23,491 27,143
7,995 5,325 4,045 1,085 18,450 25,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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