AoeStats
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Black Forest

515141663Analyzed
4v4 RM · 13d ago on Oct 20, 2026· 59m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
801
+12
🇬🇧 Franks · United Kingdom
732
+15
🇮🇹 Italians · Italy
700
+16
🇮🇹 Jurchens · Italy
671
+18
vs
🇮🇪 Britons · Ireland
727
-16
🇫🇷 Wu · France
714
-15
🇨🇴 Bulgarians · Colombia
694
-15
🇵🇱 Burmese · Poland
694
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,629 14:09 21:25 37:15 ⛏ Fast Castle
24 1,394 11:30 19:03 39:20
21 1,244 12:11 16:39 39:55 ⛏ Fast Castle
15 894 11:28 19:42 34:29 ⛏ Fast Castle
12 729 10:59 30:33 38:32 ⛏ Fast Castle
11 669 14:05 23:30 39:27 ⛏ Fast Castle
11 660 16:34 27:30 37:27 ⛏ Fast Castle
7 389 16:21 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,230 26,865 17,465 3,275 81,835 83,421
28,530 27,021 15,375 2,735 73,661 77,537
28,565 15,410 25,520 2,350 71,845 83,924
24,755 19,150 21,540 3,025 68,470 85,084
24,000 11,167 5,895 2,255 43,317 48,438
9,775 13,745 10,765 3,550 37,835 55,045
15,525 10,625 7,675 3,020 36,845 41,282
2,425 1,868 50 320 4,663 5,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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