AoeStats
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MegaRandom

508743385Analyzed
2v2 RM · 1mo ago on Sep 23, 2026· 83m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1445
+14
🇩🇪 Poles · Germany
1412
+16
vs
🇩🇪 Teutons · Germany
1424
-16
🇹🇷 Britons · Türkiye
1385
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 5,081 13:13 17:33 34:02 ⛏ Fish Boom into Galleys FC
41 3,444 12:50 17:04 31:27 ⛏ Fish Boom FC
39 3,245 11:19 15:04 34:54 ⛏ Fish Boom FC
31 2,561 12:47 18:01 35:23 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
46,740 97,401 53,240 4,665 202,046 203,487
100,800 35,285 52,460 7,755 196,300 236,505
42,450 43,892 14,950 3,440 104,732 118,589
23,955 45,855 22,750 1,885 94,445 153,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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