AoeStats
← 张世豪

Yucatan

511742849Analyzed
2v2 RM · 14d ago on Oct 6, 2026· 69m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1377
+16
🇳🇱 Franks · Netherlands
1342
+18
vs
🇨🇳 Varangians · China
1380
-17
🇨🇳 Mongols · China
1377
-17
Player eAPM Actions Feudal Castle Imperial Opening
71 4,922 10:15 15:01 34:47 ⛏ Fast Castle
62 4,322 9:39 18:22 37:41 ⚔ Scout Rush
49 3,377 9:33 17:58 37:19 ⚔ Scout Rush
41 2,825 11:27 15:25 41:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,430 45,072 37,870 8,405 132,777 148,620
32,450 36,071 43,415 4,500 116,436 131,386
30,295 20,975 20,695 3,650 75,615 79,986
38,355 11,380 18,595 6,190 74,520 78,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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